
Godot Shader Enhancements
A downloadable project
My submission for Acerola's Dirt Jam. Adjustments to his original terrain generation project include:
- Changing colours to resemble rocky mountains
- Separating mesh generation from shader recompilation
- Implementing linear and exponential fog
- Adding specular highlights
- Implementing soft and hard shadows
This project was an exercise in implementing various graphics programming concepts, and is not designed to be downloaded as a game. However, you can still clone the project for yourself from my repository.